Notas detalhadas sobre Core Keeper Gameplay
Notas detalhadas sobre Core Keeper Gameplay
Blog Article
After playing many games like this which have a better storage/crafting system, it's really hard to play this game tbh
One, progression is probably slower when playing solo. When you're in a group, different players can specialize in different skill trees, and advance quicker in those. I've played for about 50 hours now and I've barely reached the third tier (of four) in many skill trees.
Core keeper is a game that will get you easily hooked in its first 5 hours. The survival game loop, combined with concepts like automation and a formula that resembles terraria might set you up to expect interesting progression.
Between dodging all the projectiles that will 2 shot me, and having to keep moving away from the boss, yet somehow also having to be able to be in the right position to kill all the summons that heal it, absolutely sucks and is not fun at all. I was hav...
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I’m not convinced Core Keeper can match the quality and scope of its best-in-class inspirations, but it’s already worth a look in Early Access, and if the rest of the pieces fall into place leading up to the full launch, it’ll be fondly remembered. [Early Access Review]
Jason Dietz Find release dates and scores for every major upcoming and recent video game release for all Core Keeper Gameplay platforms, updated weekly.
Enemy Spawns: Enemies are unintentionally spawning outside of enclosed rooms when their spawners are inside. This is enough to give anybody agoraphobia and it's not intended at all!
The issues outlined here are some of the more impactful bugs we’ve had reported, and we feel it’s important that you know we’re working on these. This does not mean that we are not working through other issues that you have submitted to us via the bug report form[fireshinegames.jotform.utilizando].
Personally I'm recommending the game for solo players (no personal experience with multiplayer yet). I enjoyed it a lot, I found it quite polished for an Early Access game, and with more contet coming, it's bound to get even better.
TL;DR: Core keeper is a game with potential, but with very shallow progression systems that can make it feel repetitive very quickly.
And I've got a nice dirt patch where I can plunk down seeds, I dug a long trench from a pond all the way to my base so I can fill my watering can without having to venture out, and I've even got a patch of rock set up to grow my new carrots (they're actually called carrocks, since they only grow on rock). Rather than giving you recipes and telling you what ingredients you need, you just take two ingredients—any two ingredients, even two of the same ingredient—throw them in the pot, and see what comes out.
In open world games with a day-night cycle, I'll hop in bed when it gets sun sets and fast-forward to morning. I don't like caves, I don't like mines, I don't like gloom. This isn't true of me in real life, but in games I'm just an outdoorsy, daytime person.
Take it slowly at first, and don’t rush into combat. You’ll eventually be able to craft armor, but don’t prioritize that over keeping the rest of your tools in good working order.